Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Oct 03, 2010, 03:25 PM // 15:25   #21
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Advertisement

Disable Ads
Default

RA players report me for resigning in dual or tripple heal teams, in teams with wammos and eles without secondary. oh and synchs abuse it to the most too.

remove the goddamn thing already. or better: remove RA altogether. it only stands for [R]etards' [A]rena anyway now.

on a side note, void and rok's game Conquest has finally been officially released...much better to play that than waste one's time in RA. honestly.
http://www.conquest-game.com
=P

if only gw devs had shown such dedication...sigh.

Last edited by urania; Oct 03, 2010 at 03:29 PM // 15:29..
urania is offline  
Old Oct 03, 2010, 04:00 PM // 16:00   #22
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by urania View Post
RA players report me for resigning in dual or tripple heal teams, in teams with wammos and eles without secondary. oh and synchs abuse it to the most too.

remove the goddamn thing already. or better: remove RA altogether. it only stands for [R]etards' [A]rena anyway now.

on a side note, void and rok's game Conquest has finally been officially released...much better to play that than waste one's time in RA. honestly.
http://www.conquest-game.com
=P

if only gw devs had shown such dedication...sigh.
I'd rather they fix Random Arenas instead of just canning it like they did Team Arena and Hero Battles. If any arena needs "canning" nowadays, it's Codex Arenas because it's just a degraded Team Arenas where the same amount of abuse happens, just with a lesser pool of skills available. *sigh* If only Anet cared about their game nowadays... ._.

On topic though, I hope to Gawd they get rid of the Dishonor System because the cons far outweigh the pros by far! Random Arenas has decreased in size a lot, and I'm pretty sure that the Dishonor System accounts for most of it. If Anet doesn't take care of this issue quick, they're going to be losing more and more players as a direct result. It wouldn't take a whole lot of effort to fix these issues. They just need to find a way to minimize /report abuse to the point where the player has something to lose if he/she overuses/abuses it, but at the same time not overdo it and cause a worse predicament than when this abusable system was first introduced.
Sirius Bsns is offline  
Old Oct 03, 2010, 04:10 PM // 16:10   #23
Lion's Arch Merchant
 
Bandwagon's Avatar
 
Join Date: Jan 2010
Profession: D/
Default

I think I see where the OP is coming from. Getting bad groups, yet having to stick with them stinks, however that is pretty much the premise of RA.

If anything the report/dishonor feature can use an improvement, I hate whiny babies reporting me/ friends out of spite (as a pose to, well you know, being a D-bag/ leecher) and then making us wind up with dishonor.

/signed

A real form of casual PvP should be implemented instead of this tripe.
Bandwagon is offline  
Old Oct 03, 2010, 04:26 PM // 16:26   #24
Wilds Pathfinder
 
Steps_Descending's Avatar
 
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
Default

Quote:
Originally Posted by Bandwagon View Post
A real form of casual PvP should be implemented instead of this tripe.
Isn't that what AB/FA/JQ are there for? Even if there slightly one sided. Or so I heard. I should head there again sometime.
Steps_Descending is offline  
Old Oct 03, 2010, 04:54 PM // 16:54   #25
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by Kaloff THE overlord View Post
i think if you dont like RA then you should go play GvG or HA, the rewards there are far better than RA and is less frustrating
I hate dealing with the rank-discrimination and elitism in HA/GvG, so those arenas can take a hike for all I care about them. I'd much rather just quit the game altogether than play there if that was my only option left.
Sirius Bsns is offline  
Old Oct 04, 2010, 01:44 AM // 01:44   #26
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

If you're not prepared to live with the consequences of hitting the enter battle button in RA then don't bother to hit the button. This is what "dishonor" and the report system were meant to address.

If you wanted an arena where you can pick and choose teammates you should have played TA or codex.

Hawk up there is right, last big streak i went on we had no monk, just 4 guys who could support themselves, use well timed res sigs and not be stupid. we rolled at least 3, 4 or more teams that did have monks. A lot of the time I've gone 2v1 after my allies go down and res sigs were burned. That's just how RA is.
Hugh Manatee is offline  
Old Oct 04, 2010, 03:05 AM // 03:05   #27
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

They will not remove dishonor in order to promote the very behavior dishonor was implemented to stop.
HawkofStorms is offline  
Old Oct 04, 2010, 04:42 AM // 04:42   #28
Forge Runner
 
Join Date: May 2008
Default

You think "throttling back on the Dishonorable Combatant System" will breathe more life into RA? How naive. I would quit at once if half the matches end in 10 seconds with one side resigning out / all leaving / playing 3v2s in a 4v4 arena. The problem you state - that teams with Monks win far more than teams without - should be addressed by nerfing Monks, not by changing the arena to suit overpowered Monks.
Jeydra is offline  
Old Oct 04, 2010, 02:28 PM // 14:28   #29
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Kill the Gladiator title. Lock it now or remove it from the game.

I have no wish to be teamed up with people who will just resign or leave if they don't like the look of the team they're in. Currently the dishonorable status is the only thing preventing them from doing just that.

Last edited by Shayne Hawke; Oct 04, 2010 at 06:27 PM // 18:27.. Reason: Removed reference to deleted content.
Xenomortis is offline  
Old Oct 04, 2010, 04:10 PM // 16:10   #30
Jungle Guide
 
Skye Marin's Avatar
 
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
Default

I feel the real issue with RA are the players who play there. It's the easiest to pick up because you only have to set up a character and go, and all of people expect to win long streaks consistently because they feel they are the best players ever.

Luck has a lot to do with winning a strong streak in RA, but luck favors the prepared. If your build requires a monk to function, and you're wasting time waiting to be paired with a monk, then maybe it's time to re-think your build or roll a monk yourself.
Skye Marin is offline  
Old Oct 04, 2010, 04:46 PM // 16:46   #31
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Quote:
Originally Posted by Gift3d View Post
I believe it's the only way to make this filthy disgrace of talentless garbage and grieving nuisances a viable option as "something to do" for the players who know better. At the moment it's a steaming cesspool of worthless shit, because good players such as myself stay far away from it, like i said, because i know better.

I know anyone with half a brain does the same, for beyond obvious reasons that i don't need to go on and name. Just saying, it's a quick and on-the-fly something to do in this game. As a game that's dying in the worst way, it'd be nice to have something to do since everything else has been thrown down the shitter.
"Remove dishonor so I can go back to ruining everyone else's fun until I find a team that I think will earn me glad points."

Pathetic. RA is a viable option as "something to do", it just happens that your definition of "something to do" is restricted to "something that earns me title points".

I'm so not sorry that the anti-griefing measures are preventing you from doing what you want to do in RA. In fact, I take it as evidence for the success of Dishonor. RA was absolutely unplayable for anyone who was just in there for kicks and giggles before dishonor and /report, now at least I'll get through a few games without incident. It probably has as much to do with the fact that all the "good" (read: "too 1337 for thou") players have been driven back to the organized formats where they belong.

Last edited by Skyy High; Oct 04, 2010 at 04:50 PM // 16:50..
Skyy High is offline  
Old Oct 04, 2010, 06:29 PM // 18:29   #32
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

In case you all haven't noticed, the discussion point of this thread is the Dishonorable Combat System and its existence in RA, not any potential balance flaws to the arena. Please do not throw this thread off into another tangent again.

Quote:
Originally Posted by Reverend Dr View Post
The /report was a band-aid fix to design problems with the arena itself, but we can't discuss the design flaws of RA?
You have to either
  • Make the connection
  • Make a new thread with proper suggestion or discussion point
Shayne Hawke is offline  
Old Oct 04, 2010, 06:38 PM // 18:38   #33
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

The report system was put into place because of leechers/leavers, that type of player didn't exist before the Glad title. Its a very valid tangent.

The /report was a band-aid fix to design problems with the arena itself, but we can't discuss the design flaws of RA?
Reverend Dr is offline  
Old Oct 04, 2010, 07:23 PM // 19:23   #34
Academy Page
 
Join Date: Jul 2008
Location: UK
Guild: nEo
Profession: Mo/E
Default

Hmm tbh in a hopeless situation it probably is best to resign - if for example you have 3 healers or no healers vs a well balanced group but ppl dont always want to resign. Resigning is good as can have a chance to get a better team...

The dishonarable system is kinda fair I think - can get away with one leave then you get punished with the ban.

In RA I nearly always fight to the end of the battle and leave after we win as I think maybe the remaining people on the team will get a monk

It would be kinda dumb to remove it as ppl will be leaving teams to fight 3 v 4 too much.

I'd guess the number one way to get high streaks and avoid the annoying ppl / teams would be to sync with guildies / friends - lame but works
X CDH X is offline  
Old Oct 04, 2010, 07:45 PM // 19:45   #35
Lion's Arch Merchant
 
Roen's Avatar
 
Join Date: Jun 2010
Location: GMT-5
Guild: [Nite]
Profession: R/
Default

Maybe off topic but (forgive my naivete here I never play PvP at all) wouldn't it make sense to leave Dishonor in place but also allow a X-minute team prep time before the fight starts so you get randomly paired and you've got X minutes to adjust builds as best you're able before the fight starts?

I'm thinking, even if you pop in with three Monks you've got enough time even if it's just 60 seconds to ping each others' builds and pop into templates to switch one to protector one to smiter and one to healer. Make it 30 seconds to see if you can get the team organized that quickly. Adds to the challenge.

Then if people still bail on their teams repeatedly, they more truly deserve dishonor.

Just my un-PvP-playing two cents.

Last edited by Roen; Oct 04, 2010 at 08:16 PM // 20:16.. Reason: typos
Roen is offline  
Old Oct 04, 2010, 08:21 PM // 20:21   #36
Jungle Guide
 
Skye Marin's Avatar
 
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
Default

Quote:
Originally Posted by Roen View Post
Maybe off topic but (forgive my naivete here I never play PvP at all) wouldn't it make sense to leave Dishonor in place but also allow a X-minute team prep time before the fight starts so you get randomly paired and you've got X minutes to adjust builds as best you're able before the fight starts?

I'm thinking, even if you pop in with three Monks you've got enough time even if it's just 60 seconds to ping each others' builds and pop into templates to switch one to protector one to smiter and one to healer. Make it 30 seconds to see if you can get the team organized that quickly. Adds to the challenge.

Then if people still bail on their teams repeatedly, they more truly deserve dishonor.

Just my un-PvP-playing two cents.
Sorry to say, that would go right against the spirit of RA, as players would be pressured to fill some pre-defined template or feel the wrath of their teammates and/or lose. Players looking for that kind of gameplay can find it in any other format: CA, AB, HA, or GVG. The issue is that the OP wants a PvP title without the hassle of forming a team or even having a team chosen for him.

The title is fine, the rewards are fine. I issue is short-tempered players expecting to win all the time, and blaming something other than themselves when they inevitably lose.

Instead of removing Dishonor, a great solution would be permanently adding Costume Brawl, with rotating builds every month or so.

Last edited by Skye Marin; Oct 04, 2010 at 08:25 PM // 20:25..
Skye Marin is offline  
Old Oct 05, 2010, 06:21 AM // 06:21   #37
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by Shayne Hawke View Post
In case you all haven't noticed, the discussion point of this thread is the Dishonorable Combat System and its existence in RA, not any potential balance flaws to the arena. Please do not throw this thread off into another tangent again.



You have to either
  • Make the connection
  • Make a new thread with proper suggestion or discussion point
Your first part of the first sentence is absolutely correct, and the second part of it is the cause. The Dishonorable Combatant System alone isn't what makes playing in RA aweful, it's the fact that this monk-imbalance exists. Think about it, and then ask yourself this:
If both teams in every match-up had either one monk per team, or no monk at all, each team would have an equal chance at winning the match every single time by default [this variable would depend on each individual player's build, and how well they play it]. Would players have any reason whatsoever to leave prematurely if this were true?

The answer: they wouldn't! By default, teams would have an equal chance, thus providing the reason to stay and play for at least that match.

So, to say that we cannot talk about the reasons "why" RA and the D.C. System is just preposterous.
Sirius Bsns is offline  
Old Oct 05, 2010, 11:19 AM // 11:19   #38
Forge Runner
 
Join Date: May 2008
Default

Quote:
Originally Posted by Sirius Bsns View Post
If both teams in every match-up had either one monk per team, or no monk at all, each team would have an equal chance at winning the match every single time by default [this variable would depend on each individual player's build, and how well they play it]. Would players have any reason whatsoever to leave prematurely if this were true?
Yes they would. They would see "OMG we have an Elementalist with no secondary profession he must be n00b why did anet remove dishonour i need to report him leeching so i don't keep getting him on my team wtf i'm leaving". Or "we have 3 warriors in this team wtf is with anet's random number generator i'm leaving have fun playing 3v4". Or how about "hey guys im joining teams to leave them, just griefing here, hahaha TROLLED!!! ur angry? guild wars is srs bsns!!!"

... yeah. Thank ANet for dishonour.

Last edited by Jeydra; Oct 05, 2010 at 11:25 AM // 11:25..
Jeydra is offline  
Old Oct 05, 2010, 04:13 PM // 16:13   #39
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

Quote:
Originally Posted by Sirius Bsns View Post
Your first part of the first sentence is absolutely correct, and the second part of it is the cause. The Dishonorable Combatant System alone isn't what makes playing in RA aweful, it's the fact that this monk-imbalance exists....
It's not monk imbalance or or the dishonorable, it's a player stupidity issue. As said, last streak i was on, was like 15 or 17 wins, we skull****'d several teams with a monk, and i think a couple team with 2 or with a rit and a monk(those took awhile but they couldn't out pressure us). If you don't have a healer in your party you have a whole extra slot of offense with which to overwhelm defense, and if each player is self sufficient(they can deal with blinds, burn sigs, identify and shut down hexes) it shouldn't be that hard to run out a monks energy, or decoy damage to get past prots.

We need a mechanism to punish stupid players who lack the mental capacity to implement these tactics, who rely on pvx cookies to win for them, who would otherwise abuse other players by leeching or quitting. It's not perfect but it's there.(and, dr reverend, these issues were always around, I recall people leeching faction or raging from even before factions was released, though iirc it was more due to syncing). The biggest flaw with them now is they aren't very binding, you can abuse them once every hour or so, and if you try to enforce with report you're the one with your ass on the line.

What RA could might use is some sort of tiebreaker, or scoring system that might allow a truly "random team"(4 healers, 4 melee ect) to actually win, they could put some other goals in there with minimal modifications to existing maps, and annihilation matches should be far, far shorter(with some sort of goal or objective to allow defense teams to do damage, like with the flag stands, but ramped way up). Maybe they could implement some sort of "holding area" for teams before they actually start fighting, like they have in HA with the zaishen fight and vault, let people see whats up before a real fight, let them rage there without penalties. I dunno but giving people less of a reason to rage seems like a good idea.

And bring back TA, add tourneys for it and CA...
Hugh Manatee is offline  
Old Oct 05, 2010, 05:17 PM // 17:17   #40
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by Hugh Manatee View Post
It's not monk imbalance or or the dishonorable, it's a player stupidity issue. As said, last streak i was on, was like 15 or 17 wins, we skull****'d several teams with a monk, and i think a couple team with 2 or with a rit and a monk(those took awhile but they couldn't out pressure us). If you don't have a healer in your party you have a whole extra slot of offense with which to overwhelm defense, and if each player is self sufficient(they can deal with blinds, burn sigs, identify and shut down hexes) it shouldn't be that hard to run out a monks energy, or decoy damage to get past prots.

We need a mechanism to punish stupid players who lack the mental capacity to implement these tactics, who rely on pvx cookies to win for them, who would otherwise abuse other players by leeching or quitting. It's not perfect but it's there.(and, dr reverend, these issues were always around, I recall people leeching faction or raging from even before factions was released, though iirc it was more due to syncing). The biggest flaw with them now is they aren't very binding, you can abuse them once every hour or so, and if you try to enforce with report you're the one with your ass on the line.

What RA could might use is some sort of tiebreaker, or scoring system that might allow a truly "random team"(4 healers, 4 melee ect) to actually win, they could put some other goals in there with minimal modifications to existing maps, and annihilation matches should be far, far shorter(with some sort of goal or objective to allow defense teams to do damage, like with the flag stands, but ramped way up). Maybe they could implement some sort of "holding area" for teams before they actually start fighting, like they have in HA with the zaishen fight and vault, let people see whats up before a real fight, let them rage there without penalties. I dunno but giving people less of a reason to rage seems like a good idea.

And bring back TA, add tourneys for it and CA...
No, it's monk imbalance. You just had a lucky team composition, and if I had to guess what classes you had on your team, you probably had a B.Surger, an E.Surge mesmer, and a Hammer warrior or R/Mo with insane reflexes. Whatever the case, I'm sure beyond any doubt that you don't see teams like that too often. If I gave you a truth syrum and you couldn't lie while I asked you, "How many of these groups have you had within the span of about a month?", I'm certain that you could count them on your fingers alone.

Also, giving people less of a reason to rage doesn't seem like a good idea, it IS a good idea! Punishing players more as opposed to just mitigating the cause for said punishable player reaction will lead to the death of RA.
Sirius Bsns is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:55 AM // 05:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("